171 SNES games and almost 700 nintendo games
| Code: |
Snes9x: The Portable Super Nintendo Entertainment System Emulator
=================================================================
v1.39 13-SEP-2001
=================
Home page: http://www.snes9x.com
Contents
========
Changes Since Last Release
Introduction
What's Emulated
What's Not
What You Will Need
Getting Started
Keyboard Controls
Joystick Support
Game Saving
Netplay Support
Cheat Support
Super FX
S-DD1
S-RTC
SA-1
C4
3dfx Support
Problems With ROMs
Sound Problems
Converting ROM Images
Speeding up the Emulation
Getting Help
Credits
Changes Since Last Release
==========================
Check the CHANGES file for a complete history of Snes9x changes between
versions.
Introduction
============
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES)
emulator. It basically allows you to play most games designed for the SNES
and Super Famicom Nintendo game systems on your PC or Workstation. The games
include some real gems that were only ever released in Japan.
Snes9x is the result of well over three years worth of part-time hacking,
coding, recoding, debugging, etc. Snes9x is coded in C++, with three assembler
CPU emulation cores on the i386 Linux, DOS and Windows ports.
Snes9x is better than a real SNES:
o Freeze a game at any position, then restore the game to that exact spot at
a later date - ideal for saving a game just before a difficult bit.
o Built-in cheat cartridge.
o Built-in peripheral emulation. The SNES mouse, Multi-player 5 and SuperScope
external add-ons are all emulated, they cost extra money with a real SNES.
o Stereo sound - yes I know the SNES produced stereo sound, but who actually
paid the inflated price for the special lead just so you could hear it?
o No more cartridge contact cleaning!
o Some SNES hardware features that be turned on and off during game play,
games might be using one of these features to deliberately make a section
of the game more difficult. Easy, just turn the feature off!
o Networked game play on some ports.
o Speed up or slow down SNES games.
o Save screen shots to impress(?!) your friends. (Alt + PrtSc, then paste
image into paint program, save or print from there)
Snes9x is worse than a real SNES:
o Unless your computer is very fast (Pentium II+), some games just can't
hit every frame being rendered and the emulator starts to skip the drawing
of some frames to keep the emulator running at a constant speed - to you
it appears as if the graphics aren't moving as smoothly as they could.
o Not all games work; bugs and missing features cause some games to fail to
work or renders them un-playable.
o You have to wait for your computer to boot before you can play games,
no waiting on the real SNES!
o The SNES has an analogue low-pass sound filter that give a nice bass to
all the sounds and music - Snes9x doesn't emulate this. If you have
a posh sound card, you could try fiddling with it mixer controls to produce
a similar effect. Turning on interpolated sound helps a lot.
What's Emulated
===============
- The 65c816 main CPU.
- The Sony SPC700 sound CPU.
- SNES variable length machine cycles.
- 8 channel DMA and H-DMA (raster effects).
- All background modes, 0 to 7.
- Sound DSP, with eight 16-bit, stereo channels, compressed samples, hardware
attack-decay-sustain-release volume processing, echo, pitch modulation
and digital FIR sound filter.
- 8x8, 16x8 and 16x16 tile sizes, flipped in either direction.
- 32x32, 32x64, 64x32 and 64x64 screen tile sizes.
- H-IRQ, V-IRQ and NMI.
- Mode 7 screen rotation, scaling and screen flipping.
- Vertical offset-per-tile in modes 2, and 4.
- Horizontal offset-per-tile in modes 2, 4 and 6.
- 256x224, 256x239, 512x224, 512x239, 512x448 and 512x478 SNES screen
resolutions.
- Sub-screen and fixed colour blending effects.
- Mosaic effect.
- Single and dual graphic clip windows, with all four logic combination modes.
- Colour blending effects only inside or outside a window.
- 128 8x8, 16x16, 32x32 or 64x64 sprites, flipped in either direction.
- SNES palette changes during frame (15/16-bit internal rendering only).
- Direct colour mode - uses tile and palette-group data directly as RGB value.
- Super FX, a 21/10MHz RISC CPU found in the cartridge of several games.
- S-DD1, a data decompression chip used only in Star Ocean and Street Fighter 2
Alpha. Snes9x's implementation, like zsnes's, is a bit of a cheat - nobody
can figure out the compression algorithm the chip uses, so instead the
actual chip was used decompress the data, the data saved and made available
for download. The decompressed graphics packs must be downloaded in order to
play the two S-DD1 games.
- S-RTC, a real-time clock chip. Dai Kaijyu Monogatari II is the only game
that uses it.
- SA-1, a faster version of CPU found in the main SNES unit together with some
custom game-accelerator hardware.
- C4, a custom Capcom chip used only in Megaman X2 and X3. Its a sprite scaler/
rotator/line drawer/simple maths co-processor chip used to enhance some
in-game effects.
- Partial DSP-1 support, enough to play Mario Kart, Pilotwings, SD Racer,
Suzuka 8 Hours and a few other DSP-1 games.
- SNES mouse.
- SuperScope (light gun) emulated using computer mouse.
- Multi-player 5 - allowing up to five people to play games simultaneously on
games that support that many players.
- Game-Genie and Action Replay cheat codes.
- Multiple ROM image formats, with or without a 512 byte copier header.
- Single or split images, compressed using gzip, and interleaved in one of two
ways.
- Auto S-RAM (battery backed RAM) loading and saving.
- Freeze-game support, now portable between different Snes9x ports.
- Interpolated sound. |
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http://rapidshare.com/files/66159164/Nintendo.part1.rar
http://rapidshare.com/files/66142692/Nintendo.part2.rar
http://rapidshare.com/files/66149073/Nintendo.part3.rar
http://rapidshare.com/files/66152838/Nintendo.part4.rar |
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_________________ I�ve been digging into crates
Ever since I was living in space
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Performed lobotomies
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